A downloadable game for Windows

Buy Now$3.00 USD or more

In this simulation game, you are an air traffic controller at the approach radar of a busy airport. The goal is to guide the planes safely to the ILS (Instrument Landing System) of the runways to get a high score. If you make no errors, the number of planes you have to control gets larger and larger. How many flights at a time can you handle?

The game shows you a tracon radar screen with locations of planes and runways. Arrivals and departures will appear randomly. The interface is simple, but the simulation is on scale and the planes behave realistically. Easy controls, hardcore simulation.
WARNING: this app tries to be realistic so it may bore or frustrate you if you're unfamiliar with aviation :) Please read the instructions below first, because in-game there is only a little bit of help. Try out the demo to find out if this is a game for you.


• Select a plane, give it a descend instruction (to about 2000 feet), guide it to the blue line at a large distance from the runway (somewhere between the blue circles), and clear it for an ILS approach, which means it will follow the line to the runway (given that the plane captures the line at a shallow angle). It's also handy to check out the screenshots and the video. Try it! More detailed instructions:

• sequence the traffic to the ILS path in front of a landing runway. The runway is depicted as a small but thick blue line in the middle of the screen; the ILS path is the thin blue line extending from the runway. In order to capture this ILS beam, a plane must comply to three conditions:

  1. the ILS mode of the plane is activated,
  2. the plane has to be descended low enough to intercept the glideslope; the blue circles mark the heights of 2000, 3000 and 4000 feet,
  3. the plane must intercept the ILS at a heading of 50 degrees or less with respect to the runway (in reality they use 30 degrees).

So if a plane is at 2000 feet and approaches the ILS line at a shallow angle with ILS mode activated, it will follow the line and land automatically on the runway. Note that it takes a while for a plane to descend to a low enough altitude. When a plane is established correctly on the ILS, it will be handed over the the tower and then you score skill points. Note that enabling ILS is necessary for a plane to land. For parallel approaches, maintain 1000 feet vertical separation until both planes are localizer established.

• Departing aircraft determine their heading and speed themselves (by default); they only require an instruction (when it's safe of course) to climb to a higher altitude: flight level 130.

• You can also lose skill points when planes:

  • fly too close to eachother (generally: overlapping circles and altitude difference <1000 feet),
  • leave the airspace (outer grey circle), also if they are departures leave the airspace at or below FL100,
  • missed approaches/go arounds.

• The amount of planes that you have to control is about the same as the amount of skill points you have: the higher the skill value, the more planes you have to deal with. You can also achieve 'goals' by landing a certain amount of planes in the correct way.

• Challenge yourself even more by enabling crosswinds!

• Some planes have an additional 'RD' tag; only these planes need to land on the secondary 'RD' airport.

• Avoid restricted areas and thunderstorms.

• In the menu there are some display options, pause, reset game, speed multiplier, update rate, and a 'skill cap' for a more relaxed gameplay: this 'cap' limits the skill value so the rate of inbound traffic will also be limited. Other parameters are randomly chosen. Double click on the radar screen to zoom in/out.

The game has been polished while being published on android for over two years. New features and improvements have been added progressively, and that will continue in the future. Now also on PC.

Updated: 2 October 2016.

  • added thunderstorms
  • improved text-to-speech

For more detailed instructions and questions: http://startgrid.blogspot.nl/2013/11/endless-atc-instructions.html


  • endless amount of planes, multiple runways,
  • give radar vectors like a real air traffic controller,
  • realistic mechanics and pilot behavior, but easy to play,
  • amount of traffic adapts to your skill level,
  • automatically saving game; resume where you left off,*
  • text-to-speech output.

* not in the demo version

More information

Published321 days ago
Release date2 years ago
Tagsair-traffic-control, approach, atc-sim, radar, schiphol, tracon
LicenseAll rights reserved
Asset licenseAll rights reserved
Average durationAbout an hour
InputsKeyboard, Mouse, Touchscreen, Smartphone
AccessibilitySubtitles, High-contrast, Interactive tutorial, One button
Player countSingleplayer


Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.00 USD. You will get access to the following files:

Endless ATC.zip 11 MB

Also available on

Download demo

Endless ATC demo.zip (11 MB)


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What Is this game built off of? Did you use a low-level Engine such as "LibGDX" or did you build your own? I'd be interested to know, especially because its compatible with android and PC. Thanks!

Happen to use SDL, but libGDX looks pretty nice.

I love this game. I have it on android and I'd like it for pc, but the paypal transaction is being refused...

Thanks. Do you still have this issue?

(Edited 1 time)

Unfortunately, yes. I've tried it several times.

When I hit the Pay Now button, I get the following notice (translated from Dutch): 'Your payment can not be completed. Go back to the participating website and try again.'

I have a sufficient balance on my account and payments to other shops work without a problem.

Ok, bad luck I guess; for others it works fine. Could you send me an email?

Simplified and streamlined, but still one of the best little ATC games out there.